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Literature
Mystic Item: Boss Key
Name: Boss Key
Type: Key
Element: Metal
Description: Looks like a large red key with a triangular base and blue or green jewel centered in the base, pole like shaft, and three notches.
These are a one time use magic item, vanishing after being used. They are held up to the target lock and magically unlock the target. They can be used to unlock three types of things.
1: Mystic Item: Treasure Chest (Red)
2: Boss and Treasure Vault doors in Mystic Dungeons
3: Death Doors (a "secret" use that few NPCs of the Inferverse are programmed to know. If this key is plunged into the chest of an Inferverse NPC it makes the body explode and spiral into a special warp gate. This can be used by Adventurers, As well as Boss or Saint class Mystic Monsters or higher, to exit the Inferverse to another world. They have to mentally focus on the one they want otherwise its a random physical world that has Mystic Monster portals on it. This also leaves behind a Mystic Monster portal on that world related to th
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Mature content
Celestial Summoner 09: Ancient Spirits :iconrhuen1:Rhuen1 0 0
Literature
Summon Ghost: Yuki Onna
Species: Yuki Onna
Class: God
Body Type: Humanoid
Gender: Female
Element: Ice
Description: Yuki Onna look like Asian women with long blue, faded black, or white hair. They have deathly pale skin, eyes that are whited out or an icy blue, and pale lips or icy blue lips. They are wearing plain white kimono with a tight sash and wrist length sleeves.
As a "God" class Ghost they have both an NF bar and a mana bar; as well as having human level intelligence; however they are predatory in personality and love creating cold. They have an innate ability (Ice Aura), which creates a constant cold around them so intense it can freeze water and lowers the immediate area to at least freezing temperatures. They can be taught Ice and Cold based spells up to the Omega level *making them especially dangerous when they are older ghosts and/or summoned by a capable summoner. They have five standard specials outside its innate aura ability.
1: Frost Vampirism: Can drain the HP and MP of a target with a kis
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Literature
Celestial Summoner 08: Conflicts of Interest
She is an older woman, although by no means should that bring one to imagine an unattractive woman, in fact she is quite the opposite. Her curly brown hair framing a face aged and beautiful, a body taken care of, wearing a professional brown uniform matching a style from many decades ago when students at the Grand Summoning School actually wore uniforms.
   "Mr. Farns and Ms. Ora," she says addressing the two people in her office, "you both should be well aware that when a student obtains a partner spirit from us they are by no means new at summoning. More likely they have had years of experience; and while it is far more common for summoners to obtain Living Spirits through Testament Wills, or else capture one gone rogue, or as we are now seeing in Afar and parts of Osor the recovery of summoning spells to form direct contract with the likes of Daemons and Ghosts, of which they can form multiple if they like; so much so and in part thanks to us of course, that there is now a
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Literature
Mystic Monster: Forest Guardian (lesser)
Species: Forest Guardian (Lesser)
Type: Plant (Predatory)
Element: Plant
Description: Looks like a thistle with a flexible body standing three to four feet at length with a cup shaped green head that opens like a mouth and is filled with teeth like needles.
This is a Low level Mystic Monster and is no stronger than a plant of this same build and can only attempt to bite its target. It does have digestive enzymes inside it imitating a natural plant of the same type, however this tends to result in that enzyme being harvested as an ingredient by adventurers more so than it ever gets used in battle as its too small to swallow most beings that it is programmed to target (humanoids).
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Literature
Mystic Item: Dungeon Key
Name: Dungeon Key
Type: Key
Element: Metal
Description: Looks like a large blue key with a triangular base and red or green jewel centered in the base, pole like shaft, and two notches.
These are a one time use magic item, vanishing after being used. They are held up to the target lock and magically unlock the target. They can be used to unlock three types of things.
1: Mystic Item: Treasure Chest (Blue)
2: Mini-Boss and Treasure Vault doors in Mystic Dungeons
3: Psionic Doors (item can be held up to a sleeping Inferverse NPC's head and open a portal into their mind).
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Literature
Celestial Summoner 07: Mountain Bandits
 The mission, the job as it were, is rather simple, and not really all that different from the pirate job. Before they were going to be hidden among the crew of the fishing ship and attack the pirate ghosts; while certain that human summoners were behind it to defeat them and apprehend them if able. This job has Mirai, Sakura, Miss Ora, along with the Gawk guild members Ocea and Aero along with them. Originally they had intended for a small contingent of guards to stay cloaked nearby while they set themselves out as bait near the Osor and Kurka boarder. Although Ocea reported her card stopped working while out in Hagnar bay between Osor and Sain, at least four others were out here hunting down a wild spirit known for its ability to disenchant cards; a vicious goatman known as a Krampus; its ability (Karmic Punishment) able to take away from someone what is most precious to them; resulting in enchanted items losing their powers, the same with armor, and for summoners disenchanting
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Literature
Celestial Summoner 06: Jobs
 While the Grand Summoning School enjoys its status as an autonomous country with its own treaties and trade deals with the kingdom that surrounds it (Sain Kingdom), and nearby countries it is not the central seat of power for the Adventurer Society. The Society in truth has no central seat of power, divided up between three castle town city states with their own school in the three largest kingdoms on the continent. The Grand Summoning School located on the edge of the Sain Kingdom by the Hagnor Bay. Across the bay is the Osor Kingdom, located to its far north near the Dark Forest is the Grand Hunter's School. To the west of these two kingdoms is Afar Kingdom where the Grand Explorer's School is located. Adventurers travel from all over the continent to learn at these schools; however enrollment is not required to join a guild; although it looks better on a resume; because at these schools they can learn things that give them advantages on the field; as well as purchase and obtai
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Literature
Spirit Summoning: Stat Screens
  In this entry we explore the "Stat Screens" visible via projections from capture cards, spirit crystals, or in the case of trained summoners via a skill that allows the summoner to see the screen as a controlled hallucination. These screens display useful information about the summoner's spirits, in all cases they display the name, type, and element of the spirit. However just as seen in the spirit battle section different spirit groups have different specific traits that are reflected in these stat screens.
  -Constructs/Manifestations: For the most part these do not have stat screens as they are projections created by the summoner. However Tulpa and other solid constructs will have a "stability" meter. This is similar to an HP meter, however there is no numerical value. Instead it displays the amount of stress a given construct can take before it dicipates *sparkles and fizzles away*.
  -Battle Spirits: For the most part the Attack spirits will only have aside from t
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Literature
Mystic Monster: Dreadful Jolly Rodger
Species: Dreadful Jolly Rodger
Type: Undead (Skeleton)
Element: *Note there are four types of Dreadful Jolly Rodger. Fire, Toxic, Frozen, and Spirit Flame.
Fire (Necro / Fire)
Toxic (Necro / Poison)
Frozen (Necro / Ice)
Spirit Flame (Necro / Ghost)
Description: The Dreadful Jolly Rodger is essentially an Overlord class version of a Jolly Rodger, as such it shares the same appearance as a bulky skeleton in pirate regalia. However the four types vary in appearance.
Fire (has an aura of red and yellow flames around it and inside, yet the clothes never burn)
Toxic (has a nasty green film on its bones and clothes and is covered in sea weed)
Frozen (looks like a Jolly Rodger frozen solid with sharp points and edges on the ice)
Spirit Flame (has an aura of blue flames that thickly engulf its form)
As a note, while all four are usually simply referred to as "Dreadful JollyRodger" the four types come about in four different ways.
Fire: This one result when a JollyRodger absorbs a large amount o
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Literature
Mystic Monster: Jolly Rodger
Species: Jolly Rodger
Type: Undead (Skeleton)
Element: Necro
Description: A weirdly bulky bleach white human skeleton dressed in clean and new pirate regalia. Usually has a pirate hat, boots, coat, and pants. Some have eye patches, peg legs, or hook hands. A few have flintlock pistols.
Melee they use hand strikes and/or whatever weapon is available to them. However the Jolly Rodger is a boss class and thus is afforded a few special attacks unlike its zombie *and earlier stage form, Rodger*.
1: Summon Undead: It can perform a summoning spell that randomly calls a Skeleton (pirate theme), which standing beside shows how much bigger a Jolly Rodger is; or else they summon a Zombie Pirate or Ghost Pirate.
2: Cannon Fire: summons an old black cannon and fires a cannon ball at the target.
3: Treasure Thief: A spell that reaches into hammer space type storage devices to steal a random item made of a precious metal or gem.
4: Got My Back: summons forth a squad or pirate ghost like illussions th
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Literature
Mystic Monster: Rodger
Species: Rodger
Type: Undead (Zombie)
Element: Necro
Description: It looks like a green nasty zombie of a pirate captain. Some specifics like peg leg, hook hand, and type of hat and other ornaments may vary.
Rodger is a mid-level monster, often appears as a "mid-boss" on a Pirate Ghost Ship. Rodger can attack with what ever weapon it has, usually a sword and/or a flintlock pistol *its a ghost gun so no need to reload*, but it does normal bullet damage for this type of gun.
It has one special ability.
1: Summon Wail: it lets out a horrible moan that draws nearby undead to its location to defend it; as this is not a summoning spell it could take a little bit of time and works more to draw others to it.
-Rodger is a rare case of a Mystic Monster with a well documented "evolution", if Rodger is set on fire, attacked with a strong acid based attack, or any other spell or skill meant to rip apart flesh; rather than just take damage or vanish like a normal Mystic Monster the bits of flesh on
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Literature
Summon Daemon: Hell Hound
Species: Hell Hound
Type: Diabolic
Body Type: Canine
Element: Fire / Shadow
Description: A black dog with a reddish hue, typically resembles one of the following breeds, Doberman Pincer, Rottweiler, German Shepard, Husky, Caucasian Mountain Dog, Labrador Retriever, Akita, or Jack Russell Terrier.
*there is one known case of a Chihuahua; however this was produced as the result of another Hell Hound being cursed with a transformation spell.
These spirits possess shadow energy which is used during bites and claw attacks, are immune to fire based attacks and natural flames. They have enough intelligence to be taught basic commands (like a dog), and obey their summoner's orders (but these must be kept simple). They are highly aggressive and are best used to hunt someone down (tracking) or as guard beasts. It is not wise to mix them with other similar spirits such as Hell Dogs or Hell Wolves as they will fight them the instant their summoner is out of sight *typically can defeat Hell Dogs fa
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Literature
Summon Daemon: Stainglass Angel
Species: Stain glass Angel
Type: Angelic
Body Type: Humanoid (Glass Golem)
Element: Light / Holy
Description: Their exact size, shape, and coloration will vary; however they are always humanoid with sharp edges, and arms and legs that come to sharp points. The head can be various shapes with different degrees of detail but also sharp around the edges. They may or may not have projections from the back shaped like wings. Usually they do.
These are technically classified as a type of angel, however they are rare to encounter in the realms of Nirvana except in the mirror distorted fringe space that acts as a buffer between Nirvana and other realms.
They are a fairly common summon for those seeking light and holy based creatures as they lack any high will or intelligence (basically divine golems).
They can use both light and holy based attacks; staring with a basic light sphere and holy light spells. However when a summoner wishes to teach them more spells they should keep in mind they can
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Literature
From Parasites to the Vault
   Edward Conners stands beside Agatha, Officer Strange, and Prof. Frad in a strange large metal room with a one mirror higher up on the wall. He looks over at the door they came in from as it shuts down and even vacuum seals.
  "Mr. Edward Conners," comes a voice over the intercom, "you have been a valuable asset in the on going conflict with the supernatural; however we feel that while you have been privy to a great many secrets due to your background making you already aware of such matters there is one other avenue you have not been aware of. Prof. Frad if you would."
  Prof. Frad *smirks* and steps away from the others, "Well this is certainly interesting; I suppose your recent; exposure; and irrational finger pointing has prompted this. Rather than be taken in by those clandestine members of the psionic branch; the higher ups have dained you to great an asset to lose to them. I suppose you are to bear witness to the source of the angel tech am I right?"
 
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Literature
The Parasites 04: Guardians
I knew it!" shouts Edward Conners upon entering the Plenta City office of the Paranormal Control/Protection Agency and seeing Prof. Frad talking with Prof. Tanase, "you breached the seal on the vault! That's how the Primal Shadow is here!"
  "She was never contained," says Prof. Frad nonchalantly, "she was aware of the trap before we had a chance to spring it. The vault has become a watery Hell on Earth, not unlike Maga Town and Springwood City. The important projects being conducted down there were moved anyway; and the demon subjects might as well run amok where we can observe them. Besides that, I'm here because of what you yourself are here to report I'd wager, the Primal Shadow has appeared in Plenta City; seems my theory that it is being drawn to you is correct."
   "That just happened less than an hour ago," growls Conners, "how are you even here about that?"
  "Dimensional portal," says Prof. Frad with a smirk, "some good has come of our combined efforts, ef
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Name: Boss Key

Type: Key

Element: Metal

Description: Looks like a large red key with a triangular base and blue or green jewel centered in the base, pole like shaft, and three notches.

These are a one time use magic item, vanishing after being used. They are held up to the target lock and magically unlock the target. They can be used to unlock three types of things.


1: Mystic Item: Treasure Chest (Red)


2: Boss and Treasure Vault doors in Mystic Dungeons


3: Death Doors (a "secret" use that few NPCs of the Inferverse are programmed to know. If this key is plunged into the chest of an Inferverse NPC it makes the body explode and spiral into a special warp gate. This can be used by Adventurers, As well as Boss or Saint class Mystic Monsters or higher, to exit the Inferverse to another world. They have to mentally focus on the one they want otherwise its a random physical world that has Mystic Monster portals on it. This also leaves behind a Mystic Monster portal on that world related to the element of the monster that made the doorway, or in the case of an Adventurer connects to a random element.

The soft mitten covered fist of the Clause made an pitiful *poof* as it colided with Tempestia's palm. With a simple gesture the storm spirit shoved Santa Clause back, his black boots tearing up the soil as it gave way to his bulk. He staggered a moment to keep his balance as his summoner stood behind him in stark disbelief.

Tempestia raises the back of her hand to her lips in contemplation, "Did a Santa Clause just hit me? The mitten covered hands of a Santa Clause are designed to hold and comfort small children as they sit on his lap like he's some gentle old grandfather while they beg him for toys."

She clinches her fingers in the shape of a claw as she smiles most viciously, her long blue nails like the talons of small horrid bird of prey, "My hands were made to render the flesh of gods, to rip the horns and scales from the hides of demons, to make the skies rain with the blood of angels and strike down the mightiest of dragons."

Foolish mortal for all the power a Santa Clause possesses it is not made for battle in the truest sense, it does not punish, it is a karmic aligner, and a gentle grand fatherly one at that. I on the other hand am a natural disaster given form.

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Rhuen1
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:iconshethetde:
SheTheTDE Featured By Owner Nov 21, 2017  Hobbyist General Artist
wow you have written a lot. Well maybe I'll read some of it eventualy
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:iconrhuen1:
Rhuen1 Featured By Owner Nov 21, 2017
thanks, I have tried to categorize my stuff into files by theme and setting so its easier to navigate.
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:iconshethetde:
SheTheTDE Featured By Owner Nov 21, 2017  Hobbyist General Artist
good idea
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FallenFantasyArt Featured By Owner Nov 20, 2017   General Artist
Thank you for favouriting my art. :)
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Rhuen1 Featured By Owner Nov 20, 2017
you're welcome
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ralfw666 Featured By Owner Nov 11, 2017   Digital Artist
Thanks again! =D
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Rhuen1 Featured By Owner Nov 11, 2017
you're welcome.
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kongvmax Featured By Owner Nov 9, 2017
thanks for favin :D
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Rhuen1 Featured By Owner Nov 9, 2017
you're welcome
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ralfw666 Featured By Owner Oct 22, 2017   Digital Artist
Thanks a lot!
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