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Literature
Super Hero: Palette Swap
Name: Palette Swap
Gender: Male
Power: Color alteration
(has the power to change the color of objects he touches. This ability has a range and time limit. It will affect an area connected to the contact point of the solid color he contacts with. The color will revert to normal when he mentally ends it, moves further than 200 feet from the point of contact, and after 3-5 hours roughly. The effect appears to be a prismatic illusion rather than genuine color shift)
Description:
Palette Swap never had any intentions of being a superhero, and kept his power to mostly performing pranks (in particular taking advantage of the psychological phenomenon of "change blindness" in people).
He came out as a super when he became a contestant on a reality show to decide the next member of the charity super-hero group The Rejects. Despite early misgivings he actually made it pretty far in the contest, top five. While his powers did get attention from this show; any military or strategic use of them coul
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Literature
Advent of Superhumans
  The true worrisome fact is sir we don't know how many supers, for lack of a better term, exist or what causes their abilities; and in some cases even how their abilities are possible. Over the course of the last century, in particular the last few decades the number of identified supers has increased dramatically; however we can't be certain if this is because of culture, genetics, diet, or some other external factor. For all we know they've always been present in such numbers but lacked the courage to reveal themselves. The fact does exist that throughout history any display of extraordinary abilities would be met with fear and anyone not powerful enough to be declared a demi-god...or a god for that matter; was at risk of being killed by superstitious villagers or branded as a witch by the establishment and killed as a result. There is evidence of this being the case as we see more supers in developed countries than third world, likely because of these same fears. We have repor
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Literature
Inferverse ch.03: Title Scroll
  In the beginning the Inferverse was a simple magical land, consisting at its center the town of Etra where no good or evil magical forces could set foot other than the humble heroes and heroines who would appear there. The Inferverse spread in each direction from the town's center with a radius of 100 miles. Rivers and canyons seperating Etra and its surrounding area from the four zones like four slices of a pie, the East the desert, the South the enchanted forest, the East the magical plains, and the North the dark domain. Each of these lands was in balance with a Grand Saint Beast representing good and a Supreme Overlord representing evil.
   The desert:  Stone Goddess  /  Fire Lord
   The forest: Light Elf Goddess / Shadow Elf  Enchantress
 The plains: The Golden Ruler / The Dragon Master
 The dark domain: Storm Ghost / Netherqueen
 Each of these beings were unlike any other monster, able to modify their forms to a certai
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Literature
Super Hero: Vinnie Vinyl
Name: Vinnie Vinyl
Gender: Male
Power: Audio and Visual Reproduction from media
(able to project audio from own mouth while in physical contact with vinyl records, cassettes, CDs, and even USB cards. Can project images from eyes like a film projector as well)
Description:
Vinnie downplays, or simply never informed anyone of the extend of his powers beyond playing back the audio from Vinyl records for two reasons. One being the play on his name, and the second out of fear of being used by corporations or the government as a decryption agent. He feared being experimenting on for people wanting to duplicate a clearly useful power in the avenue of espionage and spying. In truth he always wanted to be a superhero; and realizing there were others who had powers that couldn't be very useful joined up with the heroes Cat Scratch and Pillow Fist to form a team, The Rejects. Thus his power is used as a gimmick to promote their team for social service and charity work. Keeping the greater extent
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Literature
Elemental Faerie: Salamander
Species: Salamander
Body type: Beast
Gender form: Neutral
Environment: Inferno
Element: Fire
Description: A salamander with a red coloration with yellow flame like horizontal stripes; it may also have a yellow coloration with red flame like horizontal stripes.
Personality wise they are docile.
Combat: Used primarily as defensive cannons as they are slow moving except on burning space. On burning surfaces they can teleport to any connected burning surface. This results in them often being used defensively from within the safety of the burning spaces.
four starting moves:
1: Fire Aura: will burn anything in contact with it except its summoner.
2: Fire Bite: adds fire damage to its bite, however as it has no teeth this is crushing damage plus fire damage.
3: Embers: Spits out a short range stream of embers, useful for igniting the area in front of it.
4: Fire Consumption Healing: It can regain HP by consuming flames, however this also puts out the fires it consumes.
-It is common to teach
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Literature
Supernatural Classification: 1 to 20 scale
The one to twenty scale of supernatural beings is a relatively young method of classifying them. Likely based on the grade system but attempting to remove any ambiguity from the letters and the plus and minus values. This system grades them based on power and threat, with each number representing a specific set of supernatural threats.
1: Harmless, fear only: This class is represented mainly by things such as apparitions; supernatural beings that can induce fear in the average person but ultimately are unable to cause any real physical harm to a person.
2: Mischief or small beast: this class is represented by things such as "tangle pixies" and supernatural newts and the like. Either small entities that only cause minor annoyances and mischief, or else are very weak creatures that display some supernatural abilities.
3: Low Level Beast: Supernaturally powered animal life forms usually about in power and strength of that of a house cat or at most a bass. However although ranked only a (3
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Literature
Legend of a Lust Demon
   It is a legend rarely spoken and until now never written; a tale so taboo and blasphemous that even the exact place it occured is forbidden to be recorded.
   There was once a prosperous kingdom, an oasis of a land, here was a mighty king, his son the prince, and the chief of the guard; for they would make up the bulk of those involved directly in this affair. There was of course the woman. She was beautiful with long flowing hair, brilliant eyes, full lips, and a body that would turn a holy man to thoughts of sin. Thus she was kept hidden although her beauty was cultivated for she was to be betrothed to the prince, a jewel for this kingdom. Although hidden away it came to the king's attention that the woman became knowledgable of things she should not, and believed she was being taught by her retainers. They begged for mercy and to find the cause of the woman's knowledge. They discovered that she was being visited each night by a demon lover; a female demon of t
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Literature
Mystic Item: Gold Coin
Name: Gold Coin
Type: Coin
Element: Metal
Description: Look like gold coins about the size of a grown man's thumb. They tend to have strange symbols on them such as hour glasses, winged figures, and odd monuments.
These coins are found throughout the Inferverse in pots, vases, Brown, Blue, and Red treasure chests, and drops from mid level and higher monsters.
These are used as currency in the Inferverse; without any inflation, or even concern for how many coins exist in circulation, each one is treated like a 1 point value.
Gold Coins can also be sacrificed in the use of spells, such as summoning spells of power monsters, including summoning a "good" monster to protect an area; reviving NPCs (usually done for hero NPCs), and receive the best items from Twilight Pools and other wish factors.
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Literature
Mystic Monsters: Good Monsters
It should go without question that almost any Mystic Monster one encounters is not "good", even those that are summoned. Mystic Monsters that appear in the wild are almost always antagonistic towards humans and humanoid life forms; some even attacking general wild life if they appear on a living world.
Summoned Mystic Monsters obey any order their summoner gives them without question (barring the sentient ones, but even then they aren't likely to have much in the way of sympathy or compassion).
There are however exceptions to the rule, the good monsters. To make this a point, Elemental Spirits and Elemental Faeries are generally what one thinks of when thinking of "good monsters" such as Healing Fairies and the various light and holy element Elemental Faeries. These of course are not Mystic Monsters but other types of summonable entities. Among Mystic Monsters one isn't likely to come across a pool of good monsters, or a town populated by friendly Mystic Monsters; anything resembling t
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Literature
Inferverse ch.02: Intro Scene
  The town is very small and very simple, white smooth stone wall houses with red and blue roofs. The blue roofs only on the businesses; like the Inn their names are fuzzy but he sees a "translation" overlapping them. One with a sign read [Weapons/Armor], another [Potions/Assist Items], Steve is certain at this point he has somehow entered a videogame world, not unlike all those animes and movies.
  A small old man with pointed ears approaches him, "Welcome adventurer, this is the town of Etra in the holy land of Novicia. It isn't often we have adventurers pass through here. Please make use of our shops and Inn; we may not have the best equipment but we can buy any you have for a reasonable price and re-sell to nearby higher grade towns to maintane our small economy."
  The man starts to walk away.
  "Excuse me," says Steve, "I'm looking for a town,"
  The old man smiles, "This is the town of Etra, do you have any more questions adventurer?"
 "I'm looking
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Literature
Inferverse ch.01: Press Start
  A rather non descript individual, he could be in his mid twenties or his mid thirties; neither his apperance or style has really changed in all that time; a few more cavities perhaps. All his life he has had an interest in paranormal investigations, shows about Bigfoot, Chupacabra, Faeries, Lochness Monster, and the wide menegerie of the strange and unusual depicted on so many travel shows, history shows, and so many others. He has never really however actually done them himself; oh make no mistake he has done the EVPs and Ouija board; but never found anything. He lived his life as expected, a job, college, debt. The later of which making the idea of buying all that equipment or traveling to all those lakes, mountains, and valleys even within the continental United States, rather...inhibitory. The best he could ever do is on his days off, when he had some extra money perhaps go on a "Ghost Tour", although working up the nerve to explore private property and save his money to exp
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Literature
Mystic Item: Fire Wand
Name: Fire Wand
Type: Weapon (Wand)
Element: Fire
Description: A short red baton like wand with a darker red jewel on one end held in place by red colored metal clasps.
It is a low level caster item, it can perform three spells.
1: Fire: summons a three foot high red and yellow flame burst under the target.
2: Burn: Produces an intense short range heat, good for starting fires such as a camp fire.
3: Spin Shot Flames: Summons a small spinning flame from the jewel, has to be aimed away from the user. It is about a foot long; very short range, but packs a bigger punch than its longer distance "Fire" spell.
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Literature
Mystic Monster: Blossom Queen
Species: Blossom Queen
Type: Plant (Flower)
Element: Plant / Poison
Description: Blossom Queens come in a wide variety of flower types, although their bodies are always giant masses of thorn covered vines. Many vines end in blossoms with interlocking teeth mouths inside them; and the main giant blossom head also has a giant version of this same mouth.
These monsters are regarded as "mid-bosses", powerful plant type monsters that usually guard entrances and vaults inside of dungeons, temples, and towers in the Inferverse. This specific plant is rarely summoned outside the Inferverse due to how immobile it is despite its size. In fact most won't even attack adventurers unless they attack it first. Instead acting as a block to an area or entrance.
Other than bites and tentacle smacks, these monsters can have four special moves; which are randomly selected from a pool of ten possible moves.
1: Poison Oil: its body is covered in a poisoned oil, inflicting poison on anyone who attacks it phy
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Literature
Mystic Item: Silver Coin
Name: Silver Coin
Type: Coin
Element: Metal
Description: Look like silver coins about the size of a grown man's thumb. They tend to have strange symbols on them such as hour glasses, winged figures, and odd monuments.
These coins are only found as drops from low level Mystic Monsters and in Pots and Vases. They used to be used as currency in the Inferverse; however today no part of the Inferverse uses them this way. However their nature as magic metals allows them to be used as sacrifice material at Twilight Pools for wishes and other magic items *this is not a shop, Twilight Pools give based on an internal randomizer not a shop list*
They can also be used as "sacrifice material" for ritual spells.
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Literature
Mystic Item: Copper Coin
Name: Copper Coin
Type: Coin
Element: Metal
Description: Look like brown copper coins about the size of a grown man's thumb.
These coins are only found as drops from low level Mystic Monsters. They used to be used as currency in the Inferverse; however today no part of the Inferverse uses them this way. However their nature as magic metals allows them to be used as sacrifice material at Twilight Pools for wishes and other magic items *this is not a shop, Twilight Pools give based on an internal randomizer not a shop list*
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Literature
Mystic Item: Wind Wand
Name: Wind Wand
Type: Weapon (Wand)
Element: Wind
Description: A short green baton like wand with a darker green jewel on one end held in place by green colored metal clasps.
It is a low level caster item, it can perform three spells.
1: Wind: summons a magical green cyclone of wind about two feet high under the target.
2: Duster Breeze: summons a small breeze from the wand that can blow dust or be used to cool yourself like a fan.
3: Spin Shot Wind: Summons a small green magical spinning wind from the jewel, has to be aimed away from the user. It is about a foot long; very short range, but packs a bigger punch than its longer distance "Wind" spell.
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JTNanashi Featured By Owner Sep 25, 2017  Hobbyist Digital Artist
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Hey! Thank you so much 4 the +favHug    
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